use crate::io; const VGA_BUFFER_POINTER: *mut u8 = 0xb8000 as *mut u8; const VGA_BUFFER_SIZE: u16 = 4000; const ROW_COUNT: u8 = 25; const COL_COUNT: u8 = 80; const VALUE_SIZE: u8 = 2; pub(crate) struct Terminal { current_row: u8, current_col: u8, } impl Terminal { pub fn new() -> Self { Self { current_row: 0, current_col: 0, } } pub fn put_string(&mut self, string: &[u8]) { for &character in string { self.put_char(character); } self.set_cursor_position(self.current_row, self.current_col); } pub fn put_char(&mut self, c: u8) { if c == b'\n' { self.current_row += 1; if self.current_row == ROW_COUNT { self.current_row = 0; } self.current_col = 0; return; } unsafe { *VGA_BUFFER_POINTER.offset( ((self.current_col as isize + self.current_row as isize * COL_COUNT as isize) * VALUE_SIZE as isize), ) = c; } self.compute_current_position(); } fn compute_current_position(&mut self) { if self.current_col == COL_COUNT - 1 { if self.current_row == ROW_COUNT - 1 { self.current_col = 0; self.current_row = 0; } else { self.current_row = (self.current_row + 1) % ROW_COUNT; } } self.current_col = (self.current_col + 1) % COL_COUNT; } pub fn put_char_at(&mut self, c: u8, row: u8, col: u8) { self.current_row = row; self.current_col = col; self.put_char(c); } pub fn clear(&mut self) { for row in 0..ROW_COUNT { for col in 0..COL_COUNT { self.put_char_at(b' ', row, col); } } self.current_col = 0; self.current_row = 0; } pub fn set_cursor_position(&mut self, row: u8, col: u8) { let cursor_position: u16 = (row * COL_COUNT + col) as u16; let address_register = 0x3D4; let data_register = 0x3D5; unsafe { io::out8(address_register, 0x0F); io::out8(data_register, (cursor_position & 0xFF) as u8); io::out8(address_register, 0x0E); io::out8(data_register, ((cursor_position >> 8) & 0xFF) as u8); } } }