#include "engine.h" bool vgltf_engine_init(struct vgltf_engine *engine, struct vgltf_platform *platform) { if (!vgltf_renderer_init(&engine->renderer, platform)) { goto err; } return true; err: return false; } void vgltf_engine_deinit(struct vgltf_engine *engine) { vgltf_renderer_deinit(&engine->renderer); } void vgltf_engine_run_frame(struct vgltf_engine *engine) { vgltf_renderer_render_frame(&engine->renderer); }