#ifndef VGLTF_ENGINE_H #define VGLTF_ENGINE_H #include "renderer/renderer.h" struct vgltf_engine { struct vgltf_renderer renderer; }; bool vgltf_engine_init(struct vgltf_engine *engine, struct vgltf_platform *platform); void vgltf_engine_deinit(struct vgltf_engine *engine); void vgltf_engine_run_frame(struct vgltf_engine *engine); #endif // VGLTF_ENGINE_H