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-rwxr-xr-xshaders/compile.sh3
-rw-r--r--shaders/triangle.frag8
-rw-r--r--shaders/triangle.vert20
3 files changed, 31 insertions, 0 deletions
diff --git a/shaders/compile.sh b/shaders/compile.sh
new file mode 100755
index 0000000..b60f97c
--- /dev/null
+++ b/shaders/compile.sh
@@ -0,0 +1,3 @@
+#!/bin/sh
+glslc triangle.vert -o triangle.vert.spv
+glslc triangle.frag -o triangle.frag.spv
diff --git a/shaders/triangle.frag b/shaders/triangle.frag
new file mode 100644
index 0000000..75d5fcd
--- /dev/null
+++ b/shaders/triangle.frag
@@ -0,0 +1,8 @@
+#version 450
+
+layout(location = 0) in vec3 frag_color;
+layout(location = 0) out vec4 out_color;
+
+void main() {
+ out_color = vec4(frag_color, 1.0);
+}
diff --git a/shaders/triangle.vert b/shaders/triangle.vert
new file mode 100644
index 0000000..9f35e1a
--- /dev/null
+++ b/shaders/triangle.vert
@@ -0,0 +1,20 @@
+#version 450
+
+vec2 positions[3] = vec2[](
+ vec2(0.0, -0.5),
+ vec2(0.5, 0.5),
+ vec2(-0.5, 0.5)
+);
+
+vec3 colors[3] = vec3[](
+ vec3(1.0, 0.0, 0.0),
+ vec3(0.0, 1.0, 0.0),
+ vec3(0.0, 0.0, 1.0)
+);
+
+layout(location = 0) out vec3 frag_color;
+
+void main() {
+ gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
+ frag_color = colors[gl_VertexIndex];
+}
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