diff options
Diffstat (limited to 'shaders')
| -rwxr-xr-x | shaders/compile.sh | 3 | ||||
| -rw-r--r-- | shaders/triangle.frag | 8 | ||||
| -rw-r--r-- | shaders/triangle.vert | 20 |
3 files changed, 31 insertions, 0 deletions
diff --git a/shaders/compile.sh b/shaders/compile.sh new file mode 100755 index 0000000..b60f97c --- /dev/null +++ b/shaders/compile.sh @@ -0,0 +1,3 @@ +#!/bin/sh +glslc triangle.vert -o triangle.vert.spv +glslc triangle.frag -o triangle.frag.spv diff --git a/shaders/triangle.frag b/shaders/triangle.frag new file mode 100644 index 0000000..75d5fcd --- /dev/null +++ b/shaders/triangle.frag @@ -0,0 +1,8 @@ +#version 450 + +layout(location = 0) in vec3 frag_color; +layout(location = 0) out vec4 out_color; + +void main() { + out_color = vec4(frag_color, 1.0); +} diff --git a/shaders/triangle.vert b/shaders/triangle.vert new file mode 100644 index 0000000..9f35e1a --- /dev/null +++ b/shaders/triangle.vert @@ -0,0 +1,20 @@ +#version 450 + +vec2 positions[3] = vec2[]( + vec2(0.0, -0.5), + vec2(0.5, 0.5), + vec2(-0.5, 0.5) +); + +vec3 colors[3] = vec3[]( + vec3(1.0, 0.0, 0.0), + vec3(0.0, 1.0, 0.0), + vec3(0.0, 0.0, 1.0) +); + +layout(location = 0) out vec3 frag_color; + +void main() { + gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); + frag_color = colors[gl_VertexIndex]; +} |
