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project('visiblegltf', [ 'c', 'cpp' ], default_options: ['c_std=c2x', 'cpp_std=c++20', 'warning_level=3'])
build_type = get_option('buildtype')
sdl3_dep = dependency('sdl3')
vendor_incdir = include_directories('vendor', is_system: true)
if host_machine.system() == 'darwin'
moltenvk_library_path = '/Users/clements/dev/VulkanSDK/1.4.309.0/macOS/lib'
moltenvk_include_path = '/Users/clements/dev/VulkanSDK/1.4.309.0/macOS/include'
vulkan_dep = declare_dependency(
link_args: ['-L' + moltenvk_library_path, '-lvulkan'],
include_directories: include_directories(moltenvk_include_path)
)
else
vulkan_dep = dependency('vulkan')
endif
vgltf_c_args = []
if build_type == 'debug'
vgltf_c_args += '-DVGLTF_DEBUG'
endif
if host_machine.system() == 'darwin'
vgltf_c_args += '-DVGLTF_PLATFORM_MACOS'
elif host_machine.system() == 'linux'
vgltf_c_args += '-DVGLTF_PLATFORM_LINUX'
elif host_machine.system() == 'windows'
vgltf_c_args += '-DVGLTF_PLATFORM_WINDOWS'
endif
vgltf_deps = [
sdl3_dep,
vulkan_dep,
]
vgltf_srcs = [
'src/main.c',
'src/log.c',
'src/maths.c',
'src/alloc.c',
'src/hash.c',
'src/str.c',
'src/platform.c',
'src/platform_sdl.c',
'src/image.c',
'src/renderer/renderer.c',
'src/renderer/vma_usage.cpp',
'src/engine.c',
]
vgltf_exe = executable(
'vgltf',
vgltf_srcs,
c_args: vgltf_c_args,
dependencies: vgltf_deps,
link_language: 'cpp',
include_directories: [vendor_incdir]
)
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