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#include "engine.h"
#include "log.h"
#include "platform.h"
int main(void) {
struct vgltf_platform platform = {};
if (!vgltf_platform_init(&platform)) {
VGLTF_LOG_ERR("Platform initialization failed");
goto err;
}
struct vgltf_engine engine = {};
if (!vgltf_engine_init(&engine, &platform)) {
VGLTF_LOG_ERR("Couldn't initialize the engine");
goto deinit_platform;
}
VGLTF_LOG_INFO("Starting main loop");
while (true) {
struct vgltf_event event;
while (vgltf_platform_poll_event(&platform, &event)) {
if (event.type == VGLTF_EVENT_QUIT || (event.type == VGLTF_EVENT_KEY_DOWN &&
event.key.key == VGLTF_KEY_ESCAPE)) {
goto out_main_loop;
}
}
vgltf_engine_run_frame(&engine);
}
out_main_loop:
VGLTF_LOG_INFO("Exiting main loop");
vgltf_engine_deinit(&engine);
vgltf_platform_deinit(&platform);
return 0;
deinit_platform:
vgltf_platform_deinit(&platform);
err:
return -1;
}
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