diff options
Diffstat (limited to 'shaders/triangle.vert')
| -rw-r--r-- | shaders/triangle.vert | 26 | 
1 files changed, 13 insertions, 13 deletions
diff --git a/shaders/triangle.vert b/shaders/triangle.vert index f5b2f8d..bf93f44 100644 --- a/shaders/triangle.vert +++ b/shaders/triangle.vert @@ -1,20 +1,20 @@  #version 450 -layout(location = 0) out vec3 fragColor; +layout(location = 0) in vec3 inPosition; +layout(location = 1) in vec3 inColor; +layout(location = 2) in vec2 inTextureCoordinates; -vec2 positions[3] = vec2[]( -    vec2(0.0, -0.5), -    vec2(0.5, 0.5), -    vec2(-0.5, 0.5) -); +layout(location = 0) out vec3 fragColor; +layout(location = 1) out vec2 fragTextureCoordinates; -vec3 colors[3] = vec3[]( -    vec3(1.0, 0.0, 0.0), -    vec3(0.0, 1.0, 0.0), -    vec3(0.0, 0.0, 1.0) -); +layout(set = 0, binding = 0) uniform UniformBufferObject { +    mat4 model; +    mat4 view; +    mat4 projection; +} ubo;  void main() { -    gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); -    fragColor = colors[gl_VertexIndex]; +    gl_Position = ubo.projection * ubo.view * ubo.model * vec4(inPosition, 1.0); +    fragColor = inColor; +    fragTextureCoordinates = inTextureCoordinates;  }  | 
