blob: bf93f4410b0aae1b4598b0283d6d71fcd4bf1d73 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
  | 
#version 450
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 2) in vec2 inTextureCoordinates;
layout(location = 0) out vec3 fragColor;
layout(location = 1) out vec2 fragTextureCoordinates;
layout(set = 0, binding = 0) uniform UniformBufferObject {
    mat4 model;
    mat4 view;
    mat4 projection;
} ubo;
void main() {
    gl_Position = ubo.projection * ubo.view * ubo.model * vec4(inPosition, 1.0);
    fragColor = inColor;
    fragTextureCoordinates = inTextureCoordinates;
}
  |